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Deisim vr world map
Deisim vr world map









deisim vr world map

I totally understand that unlike me you ignore most consequences and conflicts of your suggestions this is why I try to explain. I think if the current spell menu seems too high this is because the next level spells are under the ones you see but are hidden. Originally posted by Myron:There is more tiles (desert and mountain are 2 of them) that are unlocked when the number of humans in your world rise and also miracles like rain and thunder. Thanks for the awesome game and I hope you'll try out Tethered if you haven't be cause I believe they did a perfect job beyond the locomotion mechanic which if I remember correctly is using clouds. I'd hope that most users would agree with these changes, and I'm sure there are many other suggestions I'll have after playing more but currently with the teleport locomotion I just can't really get immersed. I just don't think teleporting makes sense in a game where you are often looking at it from an overhead view. I don't get motion sickness in nearly any game and I think the reason that the games I mentioned are so well loved, except SIG VR which was abandoned, sell so well is because they allow the scaling and movement using the grips. If you want to keep it in the manner you have it, I would at least lower it down so that when you press the button it pops up in front of you, not out of your FOV. Because it appears over your head it has sometimes been behind me and in other places that I've had to look around for when I press the button. I would much rather have it pop up as a circle in front of your controller when you push the buttom so you can easily press it, pick an option straight away, rinse and repeat. When it comes to the menu, it is supposed to pop up over your head but I don't think that's the best place for it because you have to look for it. I find myself trying to do it all the time because it's just intuitive for these types of games. I have just played a lot of games like this and from Universe Sandbox to SIG VR, squeezing the grips and being able to rotate the game is soooo convenient, I hope you'll at least consider adding it as an option. The menu already opens above your hand so it should already behave like you want. I don't understand your issue with the miracles menu. I will put some efforts in that direction. Now that i better understand your needs i think you may already find the game way more playable if i rework the scaling system. I tried super island god and i personally didn't liked the controls in it and it even make me sick a some point so it is now really an option for me to replace teleport locomotion by this. It can help if you don't want to move and play seated instead. Originally posted by Myron:If you have an oculus rift you can put any thumb stick down to make a rotation of 180 degrees. Whenever I push the button I am always looking around to see where it popped up and more often than not it's not in my immediate view right off the bat. I'd really recommend playing those games so you can see exactly what I'm talking about.Īnother recommendation I have is having the "tiles" choices pop up around the controller.

deisim vr world map

#DEISIM VR WORLD MAP SIMULATOR#

You don't need multiple teleportation options in a God simulator if you have the pinch to zoom and grab and drag to move yourself around. I think if most users have used a mechanic like that, they would prefer it as well. This is the kind of game I would so much rather play seated but can't because of how much I have to physically turn around and readjust things because of the scaling and teleportation. If you haven't played Super Island God VR or Tethered I would check them out, they're both God games as well although yours is a lot more like SIG VR. I can't understand how much time it takes to implement things but, at least for me, the game is unplayable with the current teleporting and scaling options. I was promoting this game on reddit and other message boards before I even purchased it for the first time and I know you're a solo Dev. Thanks for the quick response and detailed response. But I don't think this is the best direction to take for now. Of course if the vast majority of the players think this should be a priority i will put my efforts in that direction like it was the case for the save system. Despite my efforts expecting Deisim to do the same of games that cost twice and thrice the price and made by way bigger team will probably lead you to disappointment. I think this time is better invested in content. I'm alone on this project and managing multiple locomotion system is something that take a lot of time and effort. I'm not satisfied by the current scaling system too. Originally posted by Myron:The teleportation will probably stay in the game but i will experiment about the scaling and see if i can make something that give more freedom to the player.











Deisim vr world map